Paul Delair Desjardins
I am a Métis video game developer based in Toronto, Canada. I am a recent Video game design & animation graduate from Toronto Film School. I previously graduated from OIART with an Audio recording & music production diploma. I am currently one half of an indigenous game studio named Odamano located here in Toronto. We are currently working on a 3D adventure game focused on showcasing indigenous art and environment awareness. I have a plethora of practiced skills pertaining to both fields of game development, and the audio industry including 3D modelling, Texturing, Photoshop, working in-game engines such as Unreal 4, and Unity, as well as experience mixing and editing audio and video in Pro Tools, Ableton, and Adobe Premiere.
Game & Level Design
Unity
Unreal Engine
3D Modelling - Character & Hard Surface
3DS Max
ZBrush
Maya
Photoshop
Substance Painter
Audio Design & Music
ProTools
Ableton
Synth & Modulation
Demo Reel 2021
Introduction - Game & Level Design
Aanji - Game & Level Design
As part of actively working at Odamano on Aanji, I create and design the player, enemy, environment mechanics and general game systems on paper and cross reference sheets to later broadly implement in game engine for testing and prototyping. I use blueprinting in Unreal Engine and basic modelling skills in and out of engine to supply ample testing grounds for myself. I am familiar with C# and sometimes use it to alter and modify simple queries if I need to for testing.
John Chick - Game & Level Design
As part of a TFS Game Jam I participated in, I was responsible for the concept of the game's theme, mechanics and general moment-to-moment gameplay. I created all of the games levels and challenges as well as the design of the 'Timegun' and the games puzzles. I was also responsible for the game's SFX which I recorded/digitally created and implemented myself. This game was made in Unity.
RPG Village - Level Design
As part of a level design study, I created a town level for what you'd normally see in a Fantasy set RPG. The study included learning and getting comfortable with Unreal Engine 4's interface and tools for landscaping and level design. The level included various interiors, scripted trigger events and underground cave systems.
3D Hard-surface Modelling
L Tower - Toronto Skyscraper
For Aanji, I created one of the many interesting and familiar skyscrapers that inhabits Toronto's city skyline.
Created and unwrapped using 3DS Max and Textured in Substance Painter
Aerial Drone - 3DR Solo
3D Model creation of 3DR's Solo Drone. Made from reference images online.
Modelled and Unwrapped entirely in 3DS Max, textured using Substance Painter.
3D Character Modelling
Hitman - Agent 47
Recreation of Agent 47 from the Hitman series. Made from scratch using various references from the recent Hitman games.
Character Modelled and Sculpted in Zbrush. Clothing Made and exported from 3DS Max.
Asset is completely optimized with game-ready topology(~14000 Tri's total).
Higher mesh detail projected onto low-poly mesh.
Body mesh and face is grouped and optimized for animation.
Front-Facing Close-Up
Side Profile Close-Up
45 Body Shot
Base body mesh Wireframe
Animal Crossing - Villager
Villager Remodel
Base model done in 3DS Max, including basic shapes of body parts, nose, shoes, and hair.
Then exported into ZBrush for highpoly sculpting and retopologization.
Polypainted and Unwrapped/Textured within ZBrush.
Military Soldier
Military Police soldier inspired by Counter-Terrorist Units.
Used reference of various Special Units around the globe as study for Multi-layered clothing.
Done entirely from start to finish in ZBrush(Modelled, Unwrapped, Painted, & Rendered).
Audio SFX Design & Music Production
Audio Recording & Music Production Skills
Along with my skills in Game Design & Art, I am also proficient in many skills regarding audio engineering, audio recording and music production such as;
ProTools
Ableton
Synths and Modulators
EQ
VST's
Plate Revs & many more
Mixing and Mastering
Handling and Operating professional Microphones and Audio recording equipment
I'm also self taught and comfortable with many instruments such as Piano, Acoustic/Electric Guitar, Bass, Percussion and more.
Below is a Sample of one of my self recorded and Mixed acoustic pieces:
Proficient in SFX recording and editing
I almost always create most if not all of the SFX for any project I work on.
I design, record, mix, and digitally create every sound effect in most of the many gamejam games I participate in, including the gamejam below; John Chick
https://olstar.itch.io/john-chick
Check me out on my Socials:
(views and opinions expressed are my own)
https://rinpy.artstation.com/
https://www.youtube.com/channel/UCt8gQU-bgKbtWzgOePNENsQ
https://www.instagram.com/rippyndippy/