Jasmine
About Me
I am an Environtmental Artist & Game Designer, residing in Toronto Canada. I specialize in 3D modeling, texturing, level design, as well as the implementation of assets & blueprinting in engine (especially Unreal 4/5!). Additionally, I am musically trained in Royal Conservatory piano, guitar, and musical composition. I am a creatively driven person with a passion for all of the arts required to make video games and through this, I strive to create fun, immersive, and hopefully, meaningful experiences to all who play my games.
Environment Art & Design
Hill Agency: Purity & Decay Toronto, Canada
Environmental Design for achimostawinan games' Hill Agency: Purity & Decay, which aided the studio in winning the Ubisoft Indie Series Grand Prize Win of 2022. These sets were completed using a mixture of skills in texturing, modeling, level designing, and blueprinting within Ue4.
Created with:
Unreal 4 Blueprinting
3DS Max
Substance Painter
3D Modeling & Texturing
Spot The Robodog Toronto, Canada
A hard surface replica of Boston Dynamic's Robot Dog "Spot". This asset was modeled and textured to showcase the variety of skills I came to learn during my education at Toronto Film School. The model is as close to the original robot as possible while maintaining a topology of around 10k triangles, and features high detail textures baked in substance painter.
Created with:
3DS Max
Substance Painter
Marmoset
Hill Agency: Assorted Assets Toronto, Canada
A variety of objects modeled and textured for Hill Agency: Purity & Decay. Some of which were used as important gameplay interactable for the player, and others, such as the holographic signs, were used to establish the aesthetic for the otherwise black & white game.
Created with:
Unreal 4
Substance Painter
3DS Max
Low Poly Building: CN Tower Toronto, Canada
A hard surface replica of the iconic CN Tower located in downtown Toronto Canada. The asset was created as a set piece for Odamano's upcoming game: AANJI and just as it defines the Toronto skyline, it will be a focal point of the in-game environment as well.
Created with:
3DS Max
Substance Painter
Aloy's bow from Horizon: Zero Dawn
A replica of Horizon protagonist Aloy's weapon of choice. Created for a student project at Toronto Film School, this model replicates the unique redesigning done by Guerilla Games of the classic bow. This asset also served as an introduction and exploration of Zbrush and the many tools it has to offer. Certain parts of the model were created and sculpted entirely in Zbrush, and tools such as Polypaint were used to color the bow and blend the more vibrant parts like the feathers.
Created with:
3DS Max
Zbrush
Art
Concept Art and Graphic Design
For as long as I can remember, I have had the casual hobby of drawing. However it wasn't until I had began my career in game development that I began to take it seriously and develop my style. I have found it to be an extremely useful tool when it comes to expressing my ideas in game design and art direction.
I have done a number of concept pieces as a student and small commissions for local organizations, a small sample of this can be seen in the gallery below
Software Profficiency:
Photoshop
Graphics for AANJI
A concept for an Apache bandit done as a student
This was circulated in a number of community service centres in the Simcoe Muskoka and Georgian Bay areas